https://en.wikipedia.org/wiki/God%27s_algorithm wrote:
<<God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, but which can also be applied to other combinatorial puzzles and mathematical games. It refers to any algorithm which produces a solution having the fewest possible moves, the idea being that only an omniscient being would know an optimal step from any given configuration. The notion applies to puzzles that can assume a finite number of "configurations", with a relatively small, welldefined arsenal of "moves" that may be applicable to configurations and then lead to a new configuration. Solving the puzzle means to reach a designated "final configuration", a singular configuration, or one of a collection of configurations. To solve the puzzle a sequence of moves is applied, starting from some arbitrary initial configuration. A solution is optimal if the sequence of moves is as short as possible. This count is known as God's number, or, more formally, the minimax value. Wellknown puzzles fitting this description are mechanical puzzles like Rubik's Cube, Towers of Hanoi, and the 15 puzzle. The oneperson game of peg solitaire is also covered, as well as many logic puzzles, such as the missionaries and cannibals problem. These have in common that they can be modeled mathematically as a directed graph, in which the configurations are the vertices, and the moves the arcs.......................................................................................................
Rubik's Cube: 43,252,003,274,489,856,000 "configurations"
(If one had one standardsized Rubik's Cube for each "configuration",
one could cover the Earth's surface 275 times,
or stack them in a tower 261 lightyears high.)
Rubik's Cube can be solved in 26 quarter turns moves or 20 full moves in the worst case. While it had been known since 1995 that 20 was a lower bound on the number of moves for the solution in the worst case, it was proven in 2010 through extensive computer calculations that no configuration requires more than 20 moves. Thus 20 is a sharp upper bound on the length of optimal solutions. Mathematician David Singmaster had "rashly conjectured" this number to be 20 in 1980.......................................................................................................
The Fifteen puzzle: 10,461,394,944,000 "configurations"
The Fifteen puzzle can be solved in 80 singletile moves or 43 multitile moves in the worst case. For its generalization the npuzzle, the problem of finding an optimal solution is NPhard. Therefore, whether a practical God's algorithm for this problem exists remains unknown, but appears unlikely.......................................................................................................
The Towers of Hanoi: 2^{n} "configurations"
The Towers of Hanoi puzzle with the number of disks = n can be solved in a Mersenne number M_{n} = 2^{n} − 1 moves.>>
God's number

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God's number
Art Neuendorffer

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Re: God's number
yeah, I had the same issue with numbers... I even tried to google it, but there was no result... Maybe I do do it in the wrong way _

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Re: God's number
I'm fascinated by knowing how many terms are intertwined in different areas of our activity. I'm a numerology fan, so I was quite surprised to find a mention of God's number in the puzzle discussion.